That's How It Ends
I've been working on a system for point-and-click games for almost six months now and this is a game to showcase what I have so far.
I also would appreciate feedback focused on the mechanics and interface.
Status | Released |
Platforms | HTML5 |
Rating | Rated 3.0 out of 5 stars (1 total ratings) |
Author | BMDNERD |
Genre | Adventure |
Made with | Unity |
Tags | First-Person, Pixel Art, Point & Click |
Comments
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What am I supposed to do with the honey-covered knife?
You have to use it with the belt.
Where's the belt? Is it on the bag? If so, how do I take it off? I can't use the honey-covered knife on it.
I think you're supposed to use the knife on the belt before you put honey on it
So I softlocked myself?
Also, you didn't tell me where the belt is.
Press the door in the upper right corner to change areas, the belt is in the uppermost one.
Bug: Holding the stick and then clicking on the inventory button automatically makes the post without the use of the bone.
Bug 2: Clicking on where the stick should be, even when it's gone, still shows a message; it also shows the post as its image rather than the actual stick itself.
I'm planning on reworking the entire system, this was my first at attempt at a point-and-click so it's not as smooth as it should be.
Hello,
The game concept is pretty good but we do think you can improve it on clarity and a good tutorial. At first, it's quite difficult to guess what's happening and how to actually play this game. Also, we do recommend some decent visual assets to use so that it's appealing to eyes and users can actually spend a good time playing it. Mechanics is good to go with but you need to think of a decent looking interface. And how about soothing background music?