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End of level 2 (3rd overall) doesn't seem to transition to the next level. (or it should report that we have reached the end of the playable content.)
Fixed
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:uncaught exception: abort(51) at jsStackTrace (B&R WGL.wasm.framework.unityweb:2:15140)stackTrace (B&R WGL.wasm.framework.unityweb:2:15311)onAbort@https://v6p9d9t4.ssl.hwcdn.net/html/1686278/B&R%20WGL/Build/UnityLoader.js:4:932...abort (B&R WGL.wasm.framework.unityweb:2:452455)wasm-function[34568] (B&R WGL.wasm.framework.unityweb:9723641:1)wasm-function[15570] (B&R WGL.wasm.framework.unityweb:6162869:1)wasm-function[18860] (B&R WGL.wasm.framework.unityweb:6698685:1)wasm-function[22773] (B&R WGL.wasm.framework.unityweb:7450439:1)wasm-function[22772] (B&R WGL.wasm.framework.unityweb:7450408:1)wasm-function[30445] (B&R WGL.wasm.framework.unityweb:9041238:1)wasm-function[17504] (B&R WGL.wasm.framework.unityweb:6566279:1)wasm-function[34482] (B&R WGL.wasm.framework.unityweb:9721886:1)UnityLoader["93ba89e4a2a2f9850e4d7f4ef26feaf8"]/dynCall_iiiii [Module.dynCall_iiiii] (B&R WGL.wasm.framework.unityweb:2:432590)invoke_iiiii (B&R WGL.wasm.framework.unityweb:2:328998)wasm-function[32434] (B&R WGL.wasm.framework.unityweb:9349161:1)wasm-function[32849] (B&R WGL.wasm.framework.unityweb:9417510:1)wasm-function[2720] (B&R WGL.wasm.framework.unityweb:1301704:1)wasm-function[2719] (B&R WGL.wasm.framework.unityweb:1301556:1)wasm-function[7772] (B&R WGL.wasm.framework.unityweb:3223819:1)wasm-function[7756] (B&R WGL.wasm.framework.unityweb:3218296:1)wasm-function[10278] (B&R WGL.wasm.framework.unityweb:4431345:1)wasm-function[10277] (B&R WGL.wasm.framework.unityweb:4430603:1)wasm-function[8547] (B&R WGL.wasm.framework.unityweb:3557382:1)wasm-function[7861] (B&R WGL.wasm.framework.unityweb:3258931:1)wasm-function[7861] (B&R WGL.wasm.framework.unityweb:3258952:1)wasm-function[7855] (B&R WGL.wasm.framework.unityweb:3255801:1)wasm-function[7850] (B&R WGL.wasm.framework.unityweb:3250003:1)wasm-function[34496] (B&R WGL.wasm.framework.unityweb:9722448:1)UnityLoader["93ba89e4a2a2f9850e4d7f4ef26feaf8"]/dynCall_v [Module.dynCall_v] (B&R WGL.wasm.framework.unityweb:2:440143)browserIterationFunc (B&R WGL.wasm.framework.unityweb:2:125588)runIter (B&R WGL.wasm.framework.unityweb:2:128680)Browser_mainLoop_runner (B&R WGL.wasm.framework.unityweb:2:127125)
error is repeatable, only need to grab green bottle from second foe.
Thanks, fixed it
Needs polish and a better graphics. "Space" to jump would be great instead of "J"(Personal opinion).
← Return to game
Comments
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End of level 2 (3rd overall) doesn't seem to transition to the next level. (or it should report that we have reached the end of the playable content.)
Fixed
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
uncaught exception: abort(51) at jsStackTrace (B&R WGL.wasm.framework.unityweb:2:15140)
stackTrace (B&R WGL.wasm.framework.unityweb:2:15311)
onAbort@https://v6p9d9t4.ssl.hwcdn.net/html/1686278/B&R%20WGL/Build/UnityLoader.js:4:932...
abort (B&R WGL.wasm.framework.unityweb:2:452455)
wasm-function[34568] (B&R WGL.wasm.framework.unityweb:9723641:1)
wasm-function[15570] (B&R WGL.wasm.framework.unityweb:6162869:1)
wasm-function[18860] (B&R WGL.wasm.framework.unityweb:6698685:1)
wasm-function[22773] (B&R WGL.wasm.framework.unityweb:7450439:1)
wasm-function[22772] (B&R WGL.wasm.framework.unityweb:7450408:1)
wasm-function[30445] (B&R WGL.wasm.framework.unityweb:9041238:1)
wasm-function[17504] (B&R WGL.wasm.framework.unityweb:6566279:1)
wasm-function[34482] (B&R WGL.wasm.framework.unityweb:9721886:1)
UnityLoader["93ba89e4a2a2f9850e4d7f4ef26feaf8"]/dynCall_iiiii [Module.dynCall_iiiii] (B&R WGL.wasm.framework.unityweb:2:432590)
invoke_iiiii (B&R WGL.wasm.framework.unityweb:2:328998)
wasm-function[32434] (B&R WGL.wasm.framework.unityweb:9349161:1)
wasm-function[32849] (B&R WGL.wasm.framework.unityweb:9417510:1)
wasm-function[2720] (B&R WGL.wasm.framework.unityweb:1301704:1)
wasm-function[2719] (B&R WGL.wasm.framework.unityweb:1301556:1)
wasm-function[7772] (B&R WGL.wasm.framework.unityweb:3223819:1)
wasm-function[7756] (B&R WGL.wasm.framework.unityweb:3218296:1)
wasm-function[10278] (B&R WGL.wasm.framework.unityweb:4431345:1)
wasm-function[10277] (B&R WGL.wasm.framework.unityweb:4430603:1)
wasm-function[8547] (B&R WGL.wasm.framework.unityweb:3557382:1)
wasm-function[7861] (B&R WGL.wasm.framework.unityweb:3258931:1)
wasm-function[7861] (B&R WGL.wasm.framework.unityweb:3258952:1)
wasm-function[7855] (B&R WGL.wasm.framework.unityweb:3255801:1)
wasm-function[7850] (B&R WGL.wasm.framework.unityweb:3250003:1)
wasm-function[34496] (B&R WGL.wasm.framework.unityweb:9722448:1)
UnityLoader["93ba89e4a2a2f9850e4d7f4ef26feaf8"]/dynCall_v [Module.dynCall_v] (B&R WGL.wasm.framework.unityweb:2:440143)
browserIterationFunc (B&R WGL.wasm.framework.unityweb:2:125588)
runIter (B&R WGL.wasm.framework.unityweb:2:128680)
Browser_mainLoop_runner (B&R WGL.wasm.framework.unityweb:2:127125)
error is repeatable, only need to grab green bottle from second foe.
Thanks, fixed it
Needs polish and a better graphics. "Space" to jump would be great instead of "J"(Personal opinion).